Neverwinter “officially” launched back in June, and I held off writing a review given the extensive write-ups I’d already composed about it. I’ve covered the game’s various features rather extensively in columns prior to this one, so this is more of a glance back than a full look, but if you’d like more depth, you can see here, here, here, and here. Oh, and here. Now that the first major expansion “module” has been released (I love that word, module, such a throwback) I felt it was a good time to finally publish this review. (more…)
So, if you’re here reading this blog, chances are you play some brand of fantasy MMO. If you happen to be unfamiliar with the Everquest franchise, I’ll spare you the lengthy introduction and get right to the point: Everquest Next is a game you will want to keep on your radar. (more…)
I’m covering a rather broad swath of things in this post, but they are all related.
One of Neverwinter’s shining points in my opinion is its skirmish and dungeon system. Not only are there many dungeons (one about every 5 levels, actually, starting at level 17) but there are also skirmishes for every adventure zone. While the dungeons are longer and more involved with better rewards, the skirmishes are no less challenging, in most cases. (more…)
So, although I had participated in all 4 beta weekends, it was only just yesterday, when I finally reached level 30, that I came to fully grasp the Paragon pathway mechanic in Neverwinter. While this might be familiar turf to players of D&D, the last time I played table top times were quite a bit different, so this was new to me. (more…)